Don't Starve - Wednesday

Have any of you played the PC game,

Don't Starve

, by Klei Entertainment? If you haven't, you should! One of my assignments in college this term was to create a new character to be placed within an existing universe, and while some of my friends picked things like

Adventure Time

and

Valiant Hearts

, I picked

Don't Starve

. And I am so glad that I did!

So the first step in the process was research, research, research. I studied the game itself, paying attention to the the line weight, the colours, the shapes, and everything in between. I made some interesting discoveries that I might not otherwise have picked up on; almost every character in the game wears red, for example, and the males only have pupils, while the females only have whites in their eyes. The playable characters, as a set, are incredibly unified, right down to their names: almost all of them start with the letter

W

.

I also researched different types of characters that I might like to design; and eventually settled on a Horologist, whom I named Wednesday*. Then I was able to sketch out some ideas (throwing away most of them!) and eventually figured out how I wanted my character to look. Below, you can see how I drastically I changed the character from the original sketch into the final lineart.

The next step was colouring, which was a LOT of fun! We were taught a technique of colouring that I had never used before, which allowed for easy changes later on. It worked out quite well, I think! I experimented with different hues and things, but nevertheless I stayed true to the game's styling, and went with a predominantly red colour scheme, with a lot of black scribble detail.

The final part of the assignment was to place the character in different lighting situations, which was my favourite part, by far! We were given five different themes: 01) Mid-day sun 02) Dark rainy day 03) Moonlight 04) Sunrise 05) Haunted House. We weren't asked to design the backgrounds, per se, but I got a little carried away with them... 

Overall, I'm pretty happy with the end results. What do you think? Does my character fit in with

Don't Starve

? Do you have a favourite lighting condition?

*In honour of Wednesday Addams, whom I love, and think would fit in with the game perfectly! I also watched The Addams Family recently and remembered how much I loved it all over again. 

Tamara Glenn


Introducing Tamara Glenn! I drew this a few weeks ago, but spent so long fussing about with colours that I hated the sight of it. I'm still not 100% sure about the colour choices that I went with, but I wanted to share her character anyway. I'm still figuring out her backstory too, but eventually I'll put together proper character sheets for all of these. :)

Colourisation



I'm back in college! This is one of the first assignments of the year; to colourise a black and white photograph that has something to do with the 1916 Easter Rising. The photo I chose was taken in 1915, in Cork City. It's of a group of the Irish Volunteers, including my great-grandfather, Sean Scanlan (second from the right in the back row). Click through to see the original photograph and my progress with it.



The picture when I found it was in a pretty bad way; there were fingerprints, tears, scratches, and splattering all over it. So the first step in the process was trying to repair as much of it as I could. After some thought, I decided to crop and straighten it, then used the spot healing tools and adjustment layers to make further repairs.



Next up: masking everything out. Using garishly obvious colours to keep things separate I selected various parts of the image according to what colour I wanted them to be in the final version. So all the green uniforms fell under one mask, all the pale faces fell under another, and so on until everything in the image was some form of violent hue.


Once everything was selected, it was a case of tweaking the colours, and making overall adjustments to the image. Using all the reference I could find from the time and from uniforms and things that have survived, I tweaked it until I was happy.


Mishmash


Here's a whole bunch of doodle-pips and playin' around sketches and animations from August, which was a bit of a rollercoaster for me. There's some fanart (Animaniacs, Skottie Young's Oz characters, Up etc) some warm-up sketches, and a handful of distraction drawings/animations (you know the type - the things you do when you want to just take your mind off things). Hope all of you lovely people had a great August, and are as excited as I am to be saying hello to September. :)













Le Vélo



Let it not be said that I animated nothing this summer! For the past few day or two I've been playing around with this little guy. It's short and sweet, so I drew out each frame of the cyclist in Photoshop, then imported the PNGs into Flash. I sketched the background (if you can call it that) in Photoshop too, but tweened it in Flash. It was largely inspired by a sketch by Karl Kwasny a few years back. :)

Competencies Performance and Development Programme Icons


Three things: Dublin is cool, icons are fun, and working full time in a graphic design company is a curious experience.

A few weeks ago, I was offered the opportunity to go on work experience in Huguenot. The people there were brilliant! I was given a project brief on the first day which I worked on for the two weeks; to design a set of icons and posters for a management training event. I've never explored icon design before, and I had only used illustrator once or twice in the past, so everything was pretty much new to me. So I learned a lot from it!


The first few days were spent researching and sketching. I was gathering thoughts and developing ideas on the ten titles I was turning into icons, while keeping a consistent style in mind as well. Then, using Adobe Illustrator, I started to draw up the final designs, tweaking and changing them as I went through each one. Once I was happy with the icons themselves, I started thinking about poster designs, colours, and typefaces. I did more research, explored various colour schemes, studied typography and went through a range of layouts, forming a clear, concise overall image.


I'm pretty happy with the final result. And I'm very grateful for the opportunity too!

Hayley Maller

I've done another character design : Hayley Maller! She's a drummer with a very black-and-white, no-nonsense approach to life. Her icy personality is disarmingly intense, and her music is just as powerful. 




I've had these characters in mind for a LONG time, so with most of my designs, I'm fairly confident about them from the initial "pencil" sketch. This one; not so sure. You can see a lot of changes were made between the rough sketch and the final drawing; mostly around her head. I liked that hat though, so I'm going to use that on another character I'll be sharing soon. :)