Last week I shared a "panel" from a bigger piece, so this week I'm following through with the next one! You might have noticed that I decided to focus on colour with this project. I've always kinda loved working with three-colour palettes, so I thought about that more consciously here. And if you stick around - I hope you do! - you'll see me use tricolour palettes in a stricter sense for two upcoming projects - motion graphics and an animation I'm REALLY excited about! But first, I'll be seeing this little series through to the end. There are two more panels to come - and next week's one is my favourite! :)
Quick post today! The pace in college is picking up, and I'm already hitting my first deadlines of 2016. There are a lot more self-directed projects this semester though, so it feels more like I've got a lot of personal projects on the go, which I'm really thankful for. It makes the work feel a little bit more fun. :)
This illustration is a peak at one of my current assignments; one "panel" from a much bigger piece. I'll share a little more of it next week, if all goes to plan!
In the words of the wonderful writer himself: "Do you like Halloween and jokes about Hammer Horror and Universal Monsters? Then gouge out your eyes on this suitably spooky paean to old horror and fearsome financial difficulties!" I had a lot of fun with this collaboration with Emmet O'Brien (writer) and Cethan Leahy (Illustrator) which was shared on the Cork Comics tumblr last week to celebrate Halloween. Thanks to Chris, too, for posting it! Hope you all had a great Halloween!
Back in June, I got a message to ask if I'd be interested in doing some design work with
, for a charity comic book called The Life and Adventures of Sherlock Holmes. Obviously, I was absolutely delighted to jump on board as a collaborator, alongside some really incredible artists and writers. I also provided an illustrated portrait of Sir Arthur Conan Doyle, and arranged the text and logo placement on the front cover of the comic. I shared a
glance of the design work in
(hopefully I'll show the design work in full here soon!) but today I wanted to share the portrait! I'm pretty happy with how it turned out!
Because the whole book was based on the very popular stories of Sherlock Holmes, I wanted to keep a slightly "vintage" and slightly "worn out" tone, and because I was illustrating a writer, I decided to bring in some inky, papery textures too. Compositionally, it was suggested that I arrange the illustration to appear in an oval frame, which is how it appeared in the final printed copy of the book.
Overall, I'm pretty happy with how the portrait turned out, and to have my name in a comic book for the first time... I'm still smiling about that!
I am incredibly excited about this project, and really couldn't wait to share it! Recently, I was approached by Ruth Butler to animate a music video for a song she had written. I'm about two weeks into this ten week project, and I'm happy to say that things are going very well. Ruth has a brilliant sense of humour and a clever way with words, which all poured into this quirky, entertaining little tale about a chicken and a golden egg.
Because the song is such a fun story, because Ruth wanted the lyrics to appear on screen, and because I needed to animate to a high standard quickly, I thought styling it like a comic book would be the best route to take. So saying, I'm looking forward to seeing the final result, and because I've designed everything according to both US Comic Book Dimensions, and HDTV, the story will look good in print as well as on screen when it's finished.
This is just one page in this little story, but there's a lot more to come that I'm very much looking forward to showing you!
PS: If you think that you, or someone you know, would have a good voice to sing a song like this, get in touch at allie22 (at) gmail.com! :)
A Tale of Two Cities is a segment of Neil Gaiman's Sandman: Worlds' End. Using the graphic novel excerpt as a script, towards the end of 2013, me and two friends (shoutout to Kirsty and Jamie :) ) captured all the dialogue needed to build a soundscape. I also created my own foley, and used sound effects from on-line sources. This is my version of the tale.
For our work on the project, our team was awarded best in the Audio category at our end-of-year exhibition, Pen & Pixel, which was held on the 22nd of May 2014.